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Hungry Platter hero.jpg

Hungry Platter

THE PRODUCT:

An app that bridges the gap between surplus food to those in need, reducing waste and supporting communities.

PROJECT DURATION: January 2023- July 2023

MY ROLE: UX Researcher, UX/UI designer, designing the app from conception to delivery.

SOFTWARES USED: Figma, Miro, Google forms, Pen/paper

India ranks

107/121

countries, with a serious level of hunger.

Bangalore alone wastes

943 tonnes

of quality food during weddings.

‘Enough to feed 2.6 crore people a normal Indian meal.’

The Hungry Platter app addresses the critical issue of food wastage and hunger by creating a seamless connection between restaurants and hunger spots in local communities. By leveraging technology, Hungry Platter will enable restaurants to donate excess food to NGOs and communities, reducing wastage and supporting the underserved.

75%

 of restaurants have

10–20% extra preparation.

50 KG

food wastage/person in India.

Research

User research

Challenges & Research goals - 

  • Identify the specific needs and pain points of different user groups.

  • How to make the app popular and increase community engagement for better reach.

  • Since volunteers make a bridge between these two stakeholders for the app. How can we engage and increase volunteers for smooth flow of this product?

Primary research - 

After doing some research I wanted to know what problems do individuals face. For this I felt interview method would be the best and I created a set of questions focused on their experiences in public gatherings and food orders-

  1. How many times in a year/month do they involve in public gatherings?

  2. How many times a month do they order from outside or dine out?

  3. What is their take on food wastage either in public gatherings or individually?

  4. What facilities would they think work to reduce food wastage?

 


I interviewed 4 individuals from different user groups -

  1. A mid-age male who has lead large or medium size gatherings.

  2. A garbage collector.

  3. An individual who is between 20 - 30 yrs. of age.

  4. A home maker.

 

 


For better understanding I grouped the insights gathered from user interviews on the basis of similarities. I was able to categorise them as follows:​

Competitive analysis

Since limited number of such apps are available in India, so I took some other examples outside India. Although their context might be very different but I tried to look for ideas which can be utilised in Indian context as well.

There was one other setback that organisations like Feeding India by Zomato had a very different context when compared to a standalone app which needs to attract volunteers on it's own.

I compared the below apps -

  1. No Food Waste

  2. OLIO

  3. Karma

Took inspiration from Feeding India by Zomato, Magic Pin app and Playo, since the last two apps are also using gamification elements to make their apps interesting and increases user engagement.

 


No Food Waste -
Users themselves can mark hunger spots, which the team verifies and enters in their database.
Users can also donate food or request the app to deliver the donation using its volunteer drivers.
Users drop the food at designated collection points or local facility centers for small groups.

 


OLIO -
A food sharing platform among neighbours.
Users add a photo and description of their item, indicating when and where to pick it up. Customers can donate fresh garden vegetables, bread from bakeries, and unwanted household food.

 


Karma -
It helps users get the surplus fresh food in dicounted prices.
When restaurants are about to close it alerts the neighbouring areas and users can book and pick up the food.


Solutions -

I found 5 ways of cutting food wastage which can be made in use by apps -

  1. Deliver wasted food to needy.

  2. Needy comes to food waste spot.

  3. Allocation of delivery spots where needy can come and collect the surplus food.

  4. Leftover can be sold at high discount at end of the day.

  5. Surplus food can be exchanged for other goods of value for the individual.

Define

User Persona

PROBLEM STATEMENTS

GIVER

WHO? A restaurant that has food left over at the end of the day and cannot sell it the next day because it’ll be stale

WANT? - to giveaway the leftover food after day ends,

BUT? - being a small and busy business, it’ll cost them time and money to donate and distribute the food which

FEELING? - makes it a frustrating issue for them.

TAKER

WHO? - An association helping out the homeless people in town

WANT? - to get food quickly delivered to them before it gets wasted

BUT? - there aren’t enough platforms to look for surplus food for donating so I can’t find enough for everyday

FEELING? - Sad , Helpless

INDIVIDUAL TAKER

WHO? - An event planner

WANT? - Find someone (person or organisation) that may need surplus of food from my events

BUT? - I don’t know where to find them

FEELING? - wasteful and sad

Journey Mapping

User flow and Site map

Based on the Competitive analysis, I created a user flow for the priority items which were:

  • Registration flow

  • Donation flow

  • Volunteer feed

Preference settings after logging in where the user can choose to filter their feed info. as per need and also can be changed later on.

I wanted to use some happy/friendly names for monotonous terms like - 

Donation = ‘Surprise bag’
Donors = ‘Waste warriors’
Need spot = ‘Necessity Nook‘ or ‘Seeker spot’
Volunteers = ‘Social Activist’

Ideate

Ideating

How can we engage and increase volunteers for smooth flow between the two major stakeholders which were Donors and the Needy?

While brainstorming some ideas that popped up :

NGO affiliations/certifications

Reward function

Badges

Followers building community reputation

Making some iterations of the main screens by sketching to get in the flow and then slowly work on to the details and other pages. 

Major question that was still not resolved:

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Reward System and Levels

Design & Test

Mid-Fidelity Designs

First to get into a flow I did some fast iterations on design just to put my brain on to the canvas.​

These clips are part of the first draft explaining the process.

Barter.jpg
Profile-1.jpg

Micro

Interventions

The coloured vertical lines indicate the current status of need spot request.

  • Yellow line - Issue addressed but not resolved

  • Green line - Issue addressed and resolved

  • Red line - Issue not addressed

Feed

Information


Providing the activities been done by others pushes the users to lend a helping hand and instills a sense of belonging.

Credit points
& badges

Numerous researches state that giving credit and points encourage the users to participate more.

So a reward function is used to motivate the users to use the app for all their needs.

Barter

System


A person can put up a request to exchange, another in need can check and exchange unwanted item, limiting food wastage.

Cards

Categorised similar data in form of cards which are-

  • Available need spot card

  • Donation card

  • Badge card

  • Barter card

Home page-2.jpg
Home page-2.jpg

Iterations after Testing

  1. Reward system needed to be more detailed as the major stakeholders relied on volunteer contributions.

  2. Added orange color to the palette as it provides a feeling of friendliness, food and joy.

Name with their achievements badge will be shown in profile to provide a feeling of community.​

All their achievements & badges in front and bold for motivation to continue and engage more with the app

Posts button in nav. bar as the primary button, introduced for faster post addition and smooth flow

Old Design

Search, filter and notification buttons to make app more user friendly.

Introduced favourite icon to make it easy for users to go back to the need spot or barter request they feel most comfortable in donating to.

Changed the post reaction bar as the users were getting confused in some of the functionalities.

Old Design

Segregation of Need Spot and Barter Request for easy navigation as per user requirements 

Single click editing of posts for faster and real time updates

Hi-Fi Prototype

Hi-Fidelity Prototype

Hungry Platter hero (1).jpg

Improvisation TBD in next Version

Add some features like:​

  • Chatting with the donor and volunteer for real time update and transparency in the process.

  • Work on building a community within the app.

  • More collaborative experiences e.g with schools, temples, NGOs and similar institutions.

  • Providing a more friendly name for volunteers, donors and need spots as given above.

  • Refining the gamification elements introduced to increase user engagement.

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